Showing posts with label Tomb Raider II. Show all posts
Showing posts with label Tomb Raider II. Show all posts

Tuesday, November 12, 2024

Original Tomb Raider I-III soundtrack albums legally unable to proceed as the Tomb Raider Suite project comes to an end

The Tomb Raider Suite newsletter distributed by legacy franchise composer Nathan McCree (Tomb Raider, Tomb Raider II & Tomb Raider III) has today detailed a legal block on intended original soundtrack publications. This follows a 7-year license agreement made between McCree and current franchise developer Crystal Dynamics which resulted in the The Tomb Raider Suite Project and its voluminous output of live concert(s), album publications and other media & merchandise.

Outstanding - unfortunately - for the first three entries in the franchise, as promised beyond the Kickstarter fundraiser's original offerings, remastered, and set to include previously unreleased cut-scene & FMV score, no original soundtrack albums have been published to date. McCree sheds light on the completed albums that the composer has repititiously teased previously, citing "legal reasons" as inhibiting:

"We [...] completed the fully remastered original soundtracks for Tomb Raider 1, 2 and 3 - another one of our stretch goals from the Kickstarter campaign - which included all the music from the Cutscenes and Full Motion Video sequences. Unfortunately [...] for legal reasons we were unable to release them.

Now that our 7-year License Agreement with Crystal Dynamics has ended, at this stage we’re not sure if we will get a chance to release [...] the remastered soundtracks, but if we can find a way to do it, we will."
- Nathan McCree


The Tomb Raider Remastered TV documentary that was also detailed in the Tomb Raider Suite Kickstarter fundraiser was also completed but is also not able to published for the same reasons. The Tomb Raider Suite project at one stage suffered financial delays and unethical allegations, but backers were eventually delivered all other promised goods. Now that the license with the current franchise developer has come to and end, the ownership of the music returns to Crystal Dynamics. Tomb Raider IV-VI composer Peter Connelly made a similar license agreement in 2018, which resulted in the Tomb Raider: Dark Angel Symphony Project and, conversely, did include remastered original soundtrack albums.

Aside, the music for Tomb Raider I-III Remastered (2024) recently saw publication in another capacity as a poorly-curated "Official Soundtrack" & "Greatest Hits". The composer and the developer(s) did not collaborate on this title nor its enclosed release(s). This is catalogued in MoTR's Commercial Discography, and to boot, a new and more comprehensive compilation exists in our Community Discography.

Friday, October 18, 2024

Tomb Raider I-III Remastered enclosed "Official Soundtrack" album release(s) are, unfortunately, a veritable botched job


Tomb Raider I-III Remastered (2024) presented a unique opportunity to not only remaster the original game's score but also publish original Tomb Raider (1996), Tomb Raider II (1997) & Tomb Raider III (1998) soundtrack album(s) for the first time. Whilst the former was not a successfully pursued collaboration by either publisher Aspyr, developer Sabre Interactive or the composer Nathan McCree, the latter became evident with the announcement of Deluxe & Collector's Editions of the definitive preserved collection. Unprecedented in nearly thirty years of the franchise, these special retail editions were set to include an "Official Soundtrack" compilation spanning music from all three original titles. The publication is an enclosed release only featured in the said physical editions of Tomb Raider I-III Remastered - both a 2 CD collection (Collector's), a digital download (Deluxe), plus a “Greatest Hits” CD (Deluxe) in territories outside the United States.
 
MoTR reached out to current franchise developer Crystal Dynamics earlier this year with respect to the track-listing and artwork for these albums as well as any additional PR information, including intended standalone distribution or publication outside of these enclosed releases (i.e. on digital music storefronts or streaming services). In the end, no information was received prior to release (please note accurate album art recreation above courtesy of fellow fansite Lara's Home). Today, however, consumers have opened their Deluxe Edition products and, sadly, this is not such a momentous occasion as anticipated and deserved. There may be more disappointment for fans to come in March 2025, where the same content is set to be enclosed in the USD$199 Collector's Edition.

Tomb Raider I-III Remastered Collector's Edition featuring 2 CD album
 
It appears little-to-no care or consideration has been made to (a) curate and order the content of these albums, (b) title the tracks in line with the composer's identification, (c) correctly label, spell nor uphold grammatical parallelism of the tracks (and in the case of certain levels, erroneously name tracks) nor (d) produce a corresponding track-list printed on the physical CD sleeve. The album also fails to comprehensively include Peter Connelly's restored "Willard Boss Theme". On the "Soundtrack Greatest Hits", confusingly, the track-list is only 7 tracks short of the full soundtrack published. This challenges the necessity of both albums, especially where ambient tracks appear to have been prioritised over music irrespective. The whole package remains, unfortunately, a questionably and poorly handled publication - perhaps stemming from the aforementioned lack of collaboration. The audio content albeit intact and perfunctory.
 
Nonetheless, full track-listing after the jump below, the albums represent the first releases ever of the original Tomb Raider soundtracks in an official publication capacity. As such, the album(s) have been added to MoTR's commercial discography which prides itself on cataloguing and preserving what is largely missing works of art - especially where the first continuation of the franchise is (still) concerned. Following this release, our more comprehensive and beloved community discography albums are not yet obsoleted (as amended with McCree in 2014) - as such, MoTR has gone one step further, curating an in-catalogue compilation of what should have been, plus taken the liberty of adding Peter Connelly's track.
 
We can only hope in the interest of preserving the art that the composer, following multiple teases over the years, is still able to proceed with plans to finally release remastered soundtrack albums for each of the original games and feature the unreleased FMV & cutscene scores. That, and for Peter Connelly's dedicated remastered albums to supplant musical material in the recently announced Tomb Raider IV-VI Remastered (2025) due up next. Folks, let's hope Lara Croft's second continuation gets the auditory treatment it deserves.

Monday, February 12, 2024

Nathan McCree not involved with Tomb Raider I-III Remastered


Original Tomb Raider (1996), Tomb Raider II (1997) & Tomb Raider III (1998) composer Nathan McCree has not been approached by publisher Aspyr nor developer Sabre Interactive to contribute to Tomb Raider I-III Remastered, a restored compilation of the first three entries in the franchise starring Lara Croft. Tomb Raider I-III Remastered publishes on February 14th, 2024 in an unprecedented updating of the classic titles.



There has been no official word on how the games' existing music may be considered in this trilogy of remasters, as with other contemporary re-releases featuring full re-orchestrations (e.g. Halo Anniversaries or Age of Empires Definitive Editions) or at minimum a remastering process of the audio. MoTR did however receive a press preview copy of the game(s) and can confirm following embargo(s) today that the original soundtracks are indeed intact (and, if anything, tidied up a little).

Aside, McCree, following numerous mentions over the years, reportedly still plans to finally release remastered soundtrack albums for each of the original games. This, separately, could be as soon as this month. Again, however, this material will not feature in Tomb Raider I-III Remastered. This is an unequivocal missed opportunity, not only for the presentation of the music in these modernised releases, but also in the interest of preservation.


To date, none of the original music tracks from McCree's Tomb Raider games have been published officially in a dedicated standalone capacity. Including, as the composer alludes, score to the cutscenes and FMV sequences in its isolated form. McCree procured the rights prior to a 2017 Kickstarter, which ultimately resulted in the Tomb Raider Suite (2018) material medleys & the accompanying Synth Mixes (2021), the latter being the closest representation to original soundtrack albums - these being promised in original stretch goals.

Conversely, Peter Connelly (Tomb Raider: The Last Revelation, Chronicles & Angel of Darkness) followed suit in 2019 with The Dark Angel Symphony project (& accompanying MIDI Demos in 2021) which actually featured the original soundtracks to his titles remastered. As soon as the Tomb Raider I-III original soundtracks see the light of day, MoTR will be sure to include these in our commercial discography catalogue.

Friday, July 30, 2021

Nathan McCree releases The Tomb Raider Suite Synth Mixes

The Tomb Raider Suite: The Synth Mixes double album hits the project's digital store today and this is something to celebrate, being the closest thing ever to an album release of the original Tomb Raider (1996), Tomb Raider II (1997) & Tomb Raider III: Adventures of Lara Croft (1998) soundtrack(s). The latter - the publication of the original soundtracks themselves - is still planned, according to composer Nathan McCree. This collection consists of and authentically reproduces the expanded Tomb Raider Suite (2018) material to mimic the feel and timbre of the original video game soundtracks.

Presented as the near identical Tomb Raider Suite track arrangements, the 94-minute Synth Mixes have been "lovingly recreated using 2 x Roland JV1080 synthesisers" - the exact equipment used to produce the electronic soundtracks to the original nineties classic era games starring the titular character Lara Croft. While the digital release is available in lossless quality, a physical CD and Vinyl is slated as possible, but only if demand suffices.

The crowd-funded production and historical release of the Tomb Raider Suite marked the first standalone, commercially available music by original Tomb Raider composer Nathan McCree. A world tour of the orchestral show was halted by the COVID-19 pandemic, but a feature documentary is still in the works.

The Tomb Raider Suite Synth Mixes
joins MoTR's commercial discography catalogue and the ever-growing collection of officially sanctioned franchise albums. Full track-listing after the jump below.

Wednesday, October 24, 2018

The Tomb Raider Suite album to launch digitally October 26th, 2018 - theme track, album artwork & tracklisting revealed


Following numerous production delays throughout 2018, The Tomb Raider Suite album is finally seeing the light of day. Composer Nathan McCree has today released to backers of the Kickstarter-funded project their copies of the digital album, with a general (digital) release to the public this Friday October 26th. The Tomb Raider Suite will hit all good digital music retailers and streaming services.

The Tomb Raider Suite consists of re-recorded and extended material from Tomb Raider (1996), Tomb Raider II (1997) & Tomb Raider III (1998). Jessica Curry's Classic FM had the privilege of premiering "The Tomb Raider Theme" from The Tomb Raider Suite earlier this week:


The manufacturing and release of other merchandise, including the CD and Vinyl albums, are to be detailed in future updates. The album artwork features above and the full tracklisting for The Tomb Raider Suite is revealed as follows, also catalogued in MoTR's commercial discography:

  1. The Temple Of Xian [2:18]
  2. Tomb Raider Theme [3:14]
  3. Where The Depths Unfold [1:54]
  4. A Friend Since Gone [3:00]
  5. The T-Rex [3:07]
  6. A Long Way Down [3:26]
  7. Longing For Home [3:09]
  8. Time To Run [3:24]
  9. Tomb Raider 2 Theme [3:08]
  10. Vertigo [3:34]
  11. Venice [2:57]
  12. Lara [3:50]
  13. The Skidoo [3:05]
  14. Precious Moments [5:45]
  15. Tomb Raider 3 Theme [2:20]
  16. The Puzzle Element [3:55]
  17. Something Spooky In That Jungle [3:46]
  18. Tony (The Loon) [2:58]
  19. The Cavern Sewers [3:06]
  20. She's Cool [3:07]
  21. In The Blood [3:57]
  22. Tomb Raider Medley [7:26]
  23. Tomb Raider 2 Medley [7:44]
  24. Tomb Raider 3 Medley [8:28]
Total Running Time: 93 minutes




Sunday, June 25, 2017

The Tomb Raider Suite Kickstarter succeeds at 121% funding


Tomb Raider (1996), Tomb Raider II (1997) and Tomb Raider III: Adventures of Lara Croft (1998) composer Nathan McCree has successfully funded a campaign through Kickstarter to produce a studio-recording album release of The Tomb Raider Suite, marking the first commercialization of McCree's iconic original Tomb Raider music in the history of the two-decade franchise. The project was backed by 2,615 contributors at 121% of the £160,000 goal in 30 days:

"Well done everyone. What an amazing performance. Not only did we get funded we knocked it out of the park! One of the best days of my life.

And so we go to Abbey Road.Thank you for making this dream come true!" - Nathan McCree

The album follows the sold-out December 2016 debut of Tomb Raider - Live in Concert. An "extraordinary new recording of Nathan McCree's original Tomb Raider I, II & III music played by a full orchestra and choir", The Tomb Raider Suite will be released on vinyl, CD, digital download and streaming platforms. The material will be performed by the world renowned Royal Philharmonic Concert Orchestra at Abbey Road Studios, and the album is set for release in the third quarter of 2017.

There is still no word on the third leg of McCree's Tomb Raider Suite Project, a documentary film tentatively titled Tomb Raider: Remastered. The composer now holds the license to his music for the next seven years, however, and anticipates taking Tomb Raider - Live in Concert on a world tour.

Tuesday, August 16, 2016

Full BEEP interview webisodes with Tomb Raider composers


The BEEP documentary project has interviewed countless video game music composers and industry members. While footage from each of these interviews is set to appear in the final documentary film, releasing September 30th, 2016, the BEEP team has allowed public access to the full interviews as "webisodes" when sponsored. Among the project's interviewees were four involved with the music of the Tomb Raider franchise - Nathan McCree (Tomb Raider I, II & III), Alex Wilmer (sound designer/music supervisor/audio director on Tomb Raider: Legend through Rise of the Tomb Raider), Jason Graves (Tomb Raider, 2013) and Wilbert Roget, II (Lara Croft and the Temple of Osiris).

BEEP explains that "interviews for documentaries often take an hour or more, and yet only a few minutes is ever used in the film". They've made the content available for the benefit of research and fandom, but the project is requesting financial support for this to be possible. The full interviews with Nathan McCree and Jason Graves are available from the selection. BEEP: A DOCUMENTARY HISTORY OF GAME SOUND is an unprecedented transcript effort by Karen Collins and Chris Greening and is available for preorder now.

Friday, April 22, 2016

The Tomb Raider Suite announced - classic soundtracks by Nathan McCree to be re-recorded and released, concert too


At PAX East today the "Lara Croft: The Undisputed Queen of Gaming" panel was held to celebrate the 20th anniversary of the Tomb Raider franchise. Legacy classics composer Nathan McCree (Tomb Raider, Tomb Raider II & III: Adventures of Lara Croft) was present to make a very special announcement.

The Tomb Raider Suite is a project that wil see the first three Tomb Raider soundtracks re-recorded with an orchestra at Abbey Road Studios (à la Peter Connelly's The Angel of Darkness). The resulting material is to be released commercially on CD and in digital download formats. This marks the first purchasable release of the music to the original Core Design Tomb Raider trilogy in 20 years of the franchise.

“This is a wonderful opportunity for the fans, as well as me, to hear the music as I had always intended it.” - Nathan McCree

Following his work on Tomb Raider, McCree has always reflected upon the constraints placed upon him by the limited technology of 1996-1998. This collection aims to rectify the sound of the classic compositions and will also include "extensions and variations of original tracks from the first three Tomb Raider titles".

To further celebrate this release and the 20th anniversary of Tomb Raider, a live concert of the material is being organised in London for later this year. The production of the album(s) and live concert event will be covered in an upcoming documentary, Tomb Raider: Remastered, directed by Matthew Longfellow.

Jason Graves & Peter Connelly are also featured in the recently announced "20 Years of Tomb Raider" hardback by Crystal Dynamics' Meagan Marie. The book is set to include exclusive interviews with Tomb Raider composers amongst extensive coverage of other aspects of the Tomb Raider universe.

Full Tomb Raider Suite Announcement via the official Tomb Raider Blog.

Saturday, December 06, 2014

Nathan McCree interviewed by VGMO with MoTR on his expansive video game music career including Tomb Raider I-III


Community questions were submitted to MoTR in September for a Video Game Music Online interview with legacy composer Nathan McCree (Tomb Raider I, II & III). MoTR was tasked with consolidating these questions for a formal interview with the usually quiet McCree, who has relatively recently become active on social media platforms - using them to tease an upcoming announcement for months.

Nathan McCree amended his Tomb Raider album track lists with MoTR earlier this year, featured in our Community Discography. In the interview, excerpt after the jump below, the composer elaborates on his Tomb Raider work amidst an expansive 21-year career and mentions his desire to publish his back-catalogue in future. McCree ends with a thank you for the continued support from the Tomb Raider community, promising "...something big. It’s coming.".

Saturday, May 03, 2014

Erudite reviews from dedicated Tomb Raider music fan: Dexter


Tomb Raider music fan Dexter Void has written thorough reviews on the music to Tomb Raider (1996) through Anniversary (2007). The Tumblr author claims to have little musical knowledge, and instead takes a fresh instinctual stance to explain their passion for the music of Tomb Raider:

"...this will remain the classic it always has done. It is so pure in its approach and naivety. Little did the creators know what they would unleash upon the undiscerning world. This, in turn is the definitive Tomb Raider experience. The music certainly lends itself to propelling it to that level of superiority." - Dexter Void, on Nathan McCree's original Tomb Raider

Dexter has included personalised and reordered track names for each title's base material reviewed. Articles for Tomb Raider: Underworld & Tomb Raider (2013) have yet to be published, but read each full review currently available at the links below:

Tomb Raider | Tomb Raider II | Tomb Raider III (Nathan McCree)
The Last Revelation | Chronicles | The Angel of Darkness (Peter Connelly)
Legend | Anniversary (Troels Folmann)

Wednesday, November 27, 2013

Interview with Tomb Raider legacy composer Nathan McCree: lack of original theme in franchise reboot "a complete disaster"


Nathan McCree, 2013

Nottingham University student Daryl Baxter has published an exciting new interview with Tomb Raider legacy composer Nathan McCree. McCree reflects on his compositional career, including the original Tomb Raider (1996) and its sequels; Tomb Raider II: The Dagger of Xian (1997) & Tomb Raider III: The Adventures of Lara Croft (1998); for which he composed the iconic Tomb Raider motif that has been replicated in almost every subsequent iteration of the film and video-game franchise.

As well as providing an insight into his career surrounding the original Tomb Raider trilogy, McCree alludes to reasons for not returning to score Tomb Raider: The Last Revelation. Baxter also questions the composer about the possibility of an original soundtrack release online, and shares his thoughts on the recent reboot of the franchise - Tomb Raider (2013) - scored by the BAFTA-winning Jason Graves.

"...there was no ‘offer’ for me to work on TR4 – to be honest, I didn’t want to work on the project anymore – 3 was enough for me... In fact I interviewed Pete to replace me at Core Design. He was enthusiastic and I felt his productions were good. I liked his adaptation of my themes for TR4 but for the rest of the music I think something got lost which it seems has never returned to the music since I left the project." - Nathan McCree

And on the lack of the original 1996 motif in the 2013 reboot of Tomb Raider:

"...it is a complete disaster for the franchise. It is like releasing a James Bond movie without Monty Norman’s classic theme. To this day, I don’t know why Eidos decided to weaken their prize possesion!" - McCree

In regards to Peter Connelly's recent and complete SoundCloud releases of the soundtracks to Tomb Raider: The Last Revelation, Chronicles & The Angel of Darkness, and the possibility of releasing the same for Tomb Raider 1-3, McCree said "I am working on it. There is some ‘red tape’ to get through first. In fact I have much bigger plans for the music which I hope to finalise soon so watch this space." Interestingly, McCree also details the production times of his original Tomb Raider scores:

"I wrote the entire score for TR1 in 4 weeks... However I did immerse myself in TR2 much more and managed to spend 3 months on the project...I think it was 4 months in the end for TR3."

Special thanks to Daryl for sharing the rare opportunity to hear from McCree. The full, 2700-word interview can be read @ Platform Magazine.

Tuesday, March 19, 2013

Retrospective: Tomb Raider music albums produced by Dave Stewart featuring Rhona Mitra as Lara Croft [Updated]


Rhona Mitra as Lara Croft

In the late 1990s a commercial oddity in Tomb Raider music occurred, consisting of three peripheral releases green-lighted by the merchandise-hungry Tomb Raider marketing team (amidst their infamous efflux of licensing collectibles). Somehow Lara Croft ended up with a legitimate pop album on CD.

Dave Stewart, the other half of Annie-Lennox-featuring British 80s pop-rock duo Eurythmics, picked up the existing official Tomb Raider model - Rhona Mitra - to create a spin-off pop-driven amalgamation of electronica, dance, alternative and soft-rock music encased in Croft's name. Mitra lends her vocals and image, in-character, to the interesting collection.

1998's "Lara Croft: Come Alive" and its provocative single "Getting Naked" ('97) were successful enough (attribution to the character's popularity at the time, no doubt) that they were followed by another full album release entitled "Lara Croft: Female Icon" in 1999. The albums only saw a general release in France, and as Bert's All-New Citrus Sarcophagus puts it; "there’s so little about it on the web you’d think someone had tried to quietly erase it from pop history."

Wednesday, August 29, 2012

Fan duo covers theme from Tomb Raider II on keys

An erudite fan rendition of the "Main Theme" from Nathan McCree's Tomb Raider II (1997) was picked up by community manager Meagan Marie thismorning. What a team effort; the video's unlisted on YouTube and has remained a hidden treasure for over a year!

Cover courtesy of RayActiveMusic:


[As featured on the Official Tomb Raider Blog]

Saturday, October 08, 2011

Retrospective: Tomb Raider Medley at Video Games Live

If you are visiting The Music Of Tomb Raider, chances are that you are a great fan of videogame music in general. Aside from graphics, the importance and evolution of videogame scores can by no means be overlooked, and there is no better way to support such claim than a live concert.

Video Games Live is completely dedicated to this particular expression of art, with the sole purpose of supporting and promoting videogames and all the work involved in making them a reality. The concert has spanned more than ten countries over the last six years, and is currently touring Brazil before returning to North America.


Promotional Video Games Live artwork

A "Tomb Raider Medley" was featured throughout the first presentations of Video Games Live. Not only that, but as you can see above, Lara Croft featured in some of the promotional artwork used to promote the concert. The roster of franchises represented in concert is always expanding and, unfortunately, Tomb Raider hasn't been part of the mix during recent events. You can, however, listen to one of the Tomb Raider performances in this fan made recording. The minds behind the show see fan recordings as an extra advertisement for the show (quite effective, might I add), and no doubt this particular segment of the show was magical to any attending Tomb Raider fans.


Any fan should be able to identify the performed songs, covering Nathan McCree's compositions for Tomb Raider (1996) and Tomb Raider II (1997). While it's not featured in the video above, the medley finishes with Peter Connelly's theme for Tomb Raider: The Angel of Darkness (2003).

We all certainly would love to listen and watch this amazing performance in a professional fashion. Truth be told, there are two commercial releases available for purchase from the official website, but sadly, neither of them feature the "Tomb Raider Medley". Here's hoping that the upcoming Tomb Raider (2012) soundtrack will bring the franchise back to their top priorities for future concerts!

Thursday, May 25, 2000

McCree & Kemp detail the construction of a Tomb Raider score, had hoped to compose for first film & Tomb Raider II music almost made a Spice Girls concert [Updated]


Left to right: Matt Kemp & Nathan McCree

Nathan McCree and Matthew Kemp, Core Design in-house composers and sound design (respectively) across Tomb Raider (1996), Tomb Raider II: The Dagger of Xian (1997) & Tomb Raider III: The Adventures of Lara Croft (1998), have completed a hands-on interview with award winning magazine, Sound on Sound.

The article indulges into the specifics of McCree's acquisition of various synthesizers and soundbanks - invaluable information for Tomb Raider music enthusiasts and their reciprocations. McCree also alludes to the idea of creating dynamically evolving music in video games - something that Crystal Dynamics composer Troels Folmann pioneered with Tomb Raider: Legend in 2006, but for which Kemp & McCree were restricted by technologies at the time:

"We talked about it at the beginning of Tomb Raider II when we considered doing interactive MIDI music, but we decided against it because of the inconsistent quality of MIDI playback hardware. What had impressed everyone about the original Tomb Raider was the film score orchestral sound, and it's very difficult to get that using a typical GM sound card. Using real audio recordings, you get more control over what the end user hears" - NM

Additionally, the interview reveals plans of producer Lloyd Levin to see the pair begin work on the silver screen - translating the music from the video games to the Lara Croft: Tomb Raider (2001) film adaptation. This never did occur, with Kiwi composer Graeme Revell being hired very late into the production. McCree cites the pursuit as his reason for leaving Core. TRIII collaborator Peter Connelly took the reigns for the following three iterations of the series; Tomb Raider: The Last Revelation (1999), Chronicles (2000) & The Angel of Darkness (2003).

Source: "NATHAN McCREE & MATT KEMP: Music For Computer Games" by Paul White (via Sound on Sound)

In a separate freelance job, Kemp & McCree were hired to create the introduction music for a 5 night Spice Girls concert performed at the Earls Court Exhibition Centre in December, 1999. Interestingly, the show's lighting designer was a fan of the Tomb Raider scores and sought out the duo. However, another example of Eidos Interactive's strict asset licensing, the prospect never saw fruition:

"He'd heard the Tomb Raider music, so he got in touch with us and asked if we could combine a couple of tracks from Tomb Raider II. Obviously we couldn't use that music without permission, so I suggested we wrote something new and he agreed... The instruments and sounds we used gave it a Tomb Raider feel." - MK

Take a read of the full story @ Sound on Sound!

Update: Thanks to Tudor Tulok, the Tomb Raider-esque Spice Girls concert intro has been discovered on London-based company DNA Music Ltd.'s SoundCloud - Nathan McCree's current representation:


[Originally posted: Tuesday, February 28, 2012]