Saturday, February 13, 2016

Panthers vs. Poachers analysis

Panthers vs. Poachers (from Tomb Raider: Underworld) was analysed as part of a blog entry for Gamasutra. In Video game active ambient music and figurative silence, Pieter Smal discussed track extracts from other games, also including Fable III, Simcity [5], The Elder Scrolls V: Skyrim, and Rayman: Origins.

"Panthers Vs. Poachers features an interesting form: an extended binary form with repeats inside and outside [...] O'Malley included a bridge that modulates from A to B, repeating both A and B with slight changes, and finally repeating the entire cycle again."

The article is available HERE.


Monday, November 23, 2015

MoTR is closed for 3 months - thank you for the support!


A huge thank you to the Tomb Raider community for all the support the Music of Tomb Raider has received over the last four and half years! Between November 23rd, 2014, and November 23rd, 2015, MoTR has had the absolute pleasure of interviewing Bobby Tahouri (Rise of the Tomb Raider), Wilbert Roget, II (Lara Croft and the Temple of Osiris) & Nathan McCree (Tomb Raider I, II & III) in association with VGMO. We've also continued to support the current projects of legacy composers Nathan McCree and Peter Connelly with PR, as well as publicise fan tributes from around the globe.

A trending first in Tomb Raider history, developer Crystal Dynamics released the Lara Croft and the Temple of Osiris, Lara Croft GO and Rise of the Tomb Raider soundtracks for FREE. Despite the very rare support of the series' music division in the early years, we hope to have facilitated the attention the music of Tomb Raider is now receiving and deserves with the collaboration of the composers, developers and of course the community. Please continue with the discussion at our new Facebook page!

Following the tenth pillar franchise installment Rise of the Tomb Raider, sadly MoTR must close until February 22nd, 2016, while webmaster Harry undergoes a veterinary expedition in rural South Africa. We'll be back in time for the PC and PlayStation community to enjoy the game as much as we did on Xbox, and our past coverage on the new music will still be here to inform you. We're excited for the future of the Tomb Raider/Lara Croft franchises... our best wishes for the remainder of 2015 and the New Year!

Friday, November 06, 2015

The official Rise of the Tomb Raider soundtrack releases for free - exclusive MoTR interview with composer Bobby Tahouri


With 4 days until the game's launch, Redwood City studio Crystal Dynamics has officially released the Rise of the Tomb Raider Original Game Soundtrack for streaming and download via SoundCloud. The music is the work of composer Bobby Tahouri and the full track list for the album can be found in MoTR's Community Discography. This audio gift signals a trend in fan treatment from Crystal Dynamics, following the full free release of the soundtracks to their most recent titles, Lara Croft and the Temple of Osiris (2014, Wilbert Roget, II) and Lara Croft GO (2015, Square Enix Montreal/Pixel Audio). The next franchise pillar instalment is no exception it seems, despite the first commercial video game soundtrack release of the franchise accompanying 2013's Tomb Raider. Tahouri took an entire two years to complete the nuanced and sweeping score to Rise of the Tomb Raider:

"...the main goal is to try and figure out how best to musically support the narrative... There are so many cinematic moments in this game that just call for sweeping melodic treatment, but on the other end of the spectrum, you’ll hear plenty of ambient music to support whenever Lara needs to move with extreme care and caution... Composing the music for this game has been a dream job, and I’m looking forward to the fans playing it and experiencing the score."
- Bobby Tahouri

MoTR also had the pleasure of conducting a pre-release interview with Tahouri at the end of October, including community input, which we are able to publish today. The composer boasts numerous production credits on television and film work such as Game of Thrones and Iron Man. Tahouri takes over from established Tomb Raider (2013) composer Jason Graves - the Rise of the Tomb Raider soundtrack utilises "Lara's Theme" by Graves to maintain musical continuity for the rebooted franchise. While the soundtrack is a fixed representation, the game itself will feature procedurally generated music (effectively providing a dynamic soundtrack to each play-through), which Tahouri has elaborated on in our interview.

Karen O of the Yeah Yeah Yeah's was tasked with writing and performing an original song for Rise of the Tomb Raider, "I Shall Rise", which is too available from all good digital music retailers. Rise of the Tomb Raider releases November 10th on Xbox One and Xbox 360. Full PR via the official Tomb Raider blog. The complete interview and production credits are available after the jump below!