Tuesday, October 17, 2017
Nathan McCree's The Tomb Raider Suite album wraps recording production at the world-famous Abbey Road Studios
The music of Tomb Raider has filled London's famous Abbey Road Studios for the first time in 15 years. Interestingly, the first instance was Peter Connelly's score to the sixth franchise entry Tomb Raider: The Angel of Darkness in 2002. This gig constitutes, for the first time, the recording of Nathan McCree's The Tomb Raider Suite - a Kickstarter-funded project of reworked material from Tomb Raider I, II & III (1996-1998) as originally envisioned by a full orchestra and not limited by the software of the times.
McCree's work is being performed by the Royal Philharmonic Orchestra as conducted by Robert Ziegler with orchestration by Adam Langston. While mixing, mastering and manufacturing are now in the pipeline, the release date of the recording as slated for November 2017 could be delayed. The Tomb Raider Suite album will mark the first commercially available version of the material in the history of the franchise, with the software-symphonic soundtracks to the original Tomb Raider games remaining officially unreleased.
Following the sold-out December 2016 debut of Tomb Raider - Live in Concert, The Tomb Raider Suite album boasts an "extraordinary new recording of Nathan McCree's original Tomb Raider I, II & III music played by a full orchestra and choir" presented on vinyl, CD, digital download and streaming platforms. A tantalising preview of the recording sessions has been distributed via the official Tomb Raider social media:
Monday, October 02, 2017
Legacy fan composer Dean Kopri has published a new composition on his YouTube Channel, Dean Music Production, amalgamating thematic motifs from Nathan McCree's Tomb Raider games, Peter Connelly's Tomb Raider games and Alan Silvestri's Tomb Raider film scores. Elmas Mehmet provides vocals.
Kopri has been creating nostalgic Tomb Raider fan music tributes since 2008, even contributing as lead composer on Tomb Raider community Level Editor projects. He comments:
"...usually writing music for the game means that you are limited by the atmosphere, location, gameplay... And you need to be careful not to overdo it, especially when it comes to the in-game music tracks. I've been missing making something more adventurous, lighter, louder (avoiding the word "epic") - something that doesn't necessary need to fit the game, but still sounds familiar." - Dean Kopri
If you're interested in having a fan composition or remix featured just head over to MoTR's contact page.
Tuesday, September 19, 2017
The first trailer for 2018's Tomb Raider is here! Fans not only get their first viewing of Alicia Vikander in action as Lara Croft, but are sonically bombarded with the footage's accompanying trailer score - a preliminary presentation that The Music of Tomb Raider is most often interested in investigating.
This one's tricky. The trailer music is modern, minimalistic and well defined by electronic percussion and edgy bass guitar strokes in pronounced double notes. While many viewers have immediately associated the music with already recorded songs, such as "Black Betty" by Ram Jam or "No Wow" by The Kills (even emulating the percussion of the latter), the track is simply too generic to pin down as an unoriginal composition. Thus MoTR is inclined to advise this piece is not a rendition of any one particular song. What we can assume, however, is that it is third-party licensed trailer score regardless - work that has quite possibly sampled and/or been inspired by already established recordings.
Tomb Raider is the franchise's third entry on the big screen - a reboot heavily inspired by the eponymous 2013 video game - due in cinemas March 16th, 2018. Although judging from the trailer, it amalgamates with aspects of the first two films starring Angelina Jolie, sure to tap into the original films' fan-base. This month composer Tom Holkenborg (also known as Junkie XL) has begun working on writing the film's score.