Monday, May 28, 2018

Martin Stig Andersen attached to Shadow of the Tomb Raider


Composer Martin Stig Andersen has been attached to the upcoming Shadow of the Tomb Raider, if the website of the award-winning Dane is anything to go by. A seemingly unpublished node lists credentials for "TOMB RAIDER: Ambient music design (underwater) for The Shadow of the Tomb Raider". Andersen is well known in the video game music sphere for his ambient work on Limbo (2010) and Inside (2016).

We first heard music for Shadow of the Tomb Raider in March, but the composer is yet to be officially announced. The attachment of Andersen, as per his website description, does not indicate that he is involved in the capacity of main composer - there perhaps could be more than one on board, with Andersen writing supplementary music only. The thematic motif created for the rebooted series by composer Jason Graves carries over, last utilised by Bobby Tahouri in 2015's Rise of the Tomb Raider.

Shadow of the Tomb Raider is the eleventh pillar instalment of the Tomb Raider franchise - starring the pop-culturally iconic Lara Croft, to be released worldwide on September 14th, 2018. Owners of special retail editions are to receive a dedicated soundtrack album release to download.

Friday, May 25, 2018

Tomb Raider's 2014 GDC audio presentation surfaces online


Following a live orchestra performance conducted by Jason Graves, Crystal Dynamics audio designers Jack Grillo & Alex Wilmer presented at the Game Developers Conference in 2014. GDC has only just published this video today, May 25th, 2018, and it's a long but fascinating watch.

Grillo opens by talking sound effects, and from timestamp 24:18, Wilmer demonstrates the implementation of music in the franchise video game reboot of Tomb Raider (2013). He elaborates in-depth on the Tomb Raider overture as created by composer Jason Graves, and how referencing this influenced the creation of in-game music suites and the dynamic micro-scoring of action scenes.

Wilmer continues by breaking down the traversal of scoring the game - from Lara Croft opening a door, to fighting in combat with triggered layers of music, even when combat is instead avoided altogether. Percussion, sparse notes and stingers accentuate every player experience, with every piece of music in the game serving a purpose. Wilmer also talks about Graves' custom-made "The Instrument".