Monday, February 22, 2016

Structural analysis of Tomb Raider: Underworld cue(s)

"Panthers vs. Poachers" (from Tomb Raider: Underworld) was analysed in detail as part of a video game music blog entry for Gamasutra: "Video game active ambient music and figurative silence". In the article, University of Pretoria alumnus Pieter Smal, also responsible for a dissertation on the music to Crystal Dynamics' second Tomb Raider continuation, discusses track extracts from other games too - including Fable III, Simcity, The Elder Scrolls V: Skyrim, and Rayman: Origins:

"Panthers Vs. Poachers features an interesting form: an extended binary form with repeats inside and outside... O'Malley included a bridge that modulates from A to B, repeating both A and B with slight changes... Scale-like violin writing thickens the texture... After brass swells... the bridge section starts... featuring a melody in the cellos and basses. Violins joins the ensemble... tremolo arpeggiating violins, ending in a tonic repetition doubled with swelling choir." - Pieter Smal

Featuring in the Southern Mexico segment of the game, the track is part of the Tomb Raider: Underworld community developed soundtrack and is a recycled sibling to Coastal Thailand's "Pouncing Tigers".

No comments:

Post a Comment

Thanks for taking your time to visit MoTR! Feel free to leave a comment. We'll do our best to respond to enquiries, tips or requests.